Saturday 20 October 2012

Battle Round 2

Today was a success for the Red Corsairs. They achieved their first crushing victory (yay... i mean WHAHAHAHA). The game was against a tank heavy imperial guard army (death korps), my armylist in preperation for tournament play catering for all types of armies from; bike heavy, infantry heavy, tank heavy, and the all rounded armies.
What i found from todays game:
  • Huron is perfect for tank hunting. start him with a squad in a rhino, get night and close then let him pounce on the tank and let the unit do what they please. He can also come in handy for assaults but him always having to issue a challenge can be a letdown when he is guaranteed to only get 1 kill (and hope for the opponent to decline the challenge).
  • Vindicators are pretty resilliant, keep them around the 20"-24" range from enemy vehicles and all good.
  • Havok launchers come in handy against light vehicles and a mob of infantry, but dont expect too much out of them.
  • The possessed are a good well rounded unit for close combat. They could either take on a unit or attempt to take out a tank with their strength 5 attacks. You'll most likely get a glancing and take a hull point or 2 out.
  • Chaos Cultists, just stick them behind cover near an objective and then when the timing is right move them out to take it. easy as that, but you have to keep the out of sight is the challenging part.
Things i would change:
  • Chaos marine squads to incorporate a missile launcher and either flamer or meltagun. The flamer seems more appropreate as it has more probability of killing more, the meltagun ends up being either a hit or miss (mostly occuring in a miss). The other thing would be to give the aspiring champion in the unit a power weapon and chaos mutation (the ironic possibility of having an asipring champion getting eternal warrior or the ultimate daemon prince is too tempting).
  • changing the chosen weapons (the dark vengeance equipment is ok, but not suitable for my game style).
On the modelling side of things, I have had some more progress with a rhino coming along nicely and another marine (when i get some good lighting ill take more photos to post up). Slow progress is still good progress.

Lately i have been considering if i should bulk out the army with some allies. I really like the Chaos Daemons Soul Grinder, its a great looking model and i think it would perform quite well with my Red Corsairs. If i was to go with some daemon allies i would mostly consider a Tzeench army with a lite fluf something like:
The Lord of Change has appeared in the Maelstorm in order to alter the fate of Huron Blackheart and ultimately convert him to worship Tzeench, not knowing that Huron has no intention to worship a god. (still a working progress)

Well i'll leave it at that today,
The count as of now is:
Win = 1
Loss = 0
Draw = 1

Going strong Huron!!!!

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